Info: Shapeways contracted me to develop a method to render photorealistic shaders that represented their entire line of 3D printing materials as accurately as possible while also being very fast to render given the enourmous scale. Not only would the system account for new models uploaded, but it would retroactively convert the existing ones too, to all 40+ material types.
Client: Shapeways
Tools: Blender, Cycles, Python, Open Shading Language (OSL)